Gone Home, the debut game from the Fullbright Company, is a first-person "adventure game" that challenges you to explore your family's house in 1995-era Portland. The small, four-person team of developers, mostly veterans of the excellent Bioshock 2 DLC Minerva's Den, call it a "story exploration game."
You play as Katie, recently returned from a trip abroad to an unfamiliar house—both her parents and her younger sister have moved away while she was out of town. When you get home, the house is empty and a note on the door from your sister says, "I'm sorry I can't be there to see you, but it is impossible. Please, please don't go digging around trying to find out where I am."
From there you wander your family's home, examining the various artifacts of modern life that families tend to accrue over the years, slowly piecing together the full story. You'll never meet your family members—your mother Janice, your father Terry, or your sister Sam—but each of them has a fully realized, complex character arc explored through the random documents you read, and (in Sam's case) the occasional "audio recording" doled out after handling certain objects.
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