Batman: Arkham Origins is the third game in a series that's so far given us Arkham Asylum in 2009 and Arkham City in 2011.
And yet, though this is our third outing as Batman and though Batman's origin story is perhaps the best known of any superhero ever, Origins means to tell you yet again the woeful tale of a happy family, a warm theater, a cold winter's night, and a fateful mugging-turned-murder that inspired a billionaire to don a mask and hit people in the face.
The end is the beginning is the end
Arkham Origins is a prequel that's also a sequel, and like all the weak entries in that category it suffers from a whole host of problems.
The game suffers from the same paradox that plagued Star Wars Episodes I through III. You need to make a game that ostensibly takes place before the games people actually like, but without making it play worse.
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