Sitting down with Metal Gear Rising: Revengeance, I wasn’t exactly sure what to expect. I had played the game during E3 and seen the initial reveals, but there wasn’t really any context of how these limited instances would play out in the context of an actual game. My recent, extended look at the first three chapters of the game prove that it pulls together quite well, and much differently than any past Metal Gear title. In Revengeance, there’s a stronger focus put on player involvement in the story and character development.
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Metal Gear Rising: Revengeance focuses on Raiden, the main protagonist from Metal Gear Solid 2, as he seeks revenge on Jetstream Sam (who dismembers and nearly kills Raiden) and stop a group of organ harvesters kidnapping and killing children on the black market. He’s rebuilt and comes back stronger than ever, but transformed into this all-out rage-filled shell of a man.
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Attacking enemies will fill up your blade meter that, once filled, allows you to enter Blade Mode, the slow motion free-aim mode that allows you to slice your enemies into as many pieces as you possibly can. If you slide down their spine it will pop out, allowing you to harvest it and refill your health and blade meter. If you manage to get multiple enemies in the same sequence you can chain-harvest spines, crushing multiple enemies at the same time. There’s no benefit to crushing multiple enemies as your meters fill after the first, but sure looks cool. That might sound a bit over the top, but they’re cyborgs, not humans, so the action doesn't feel quite so gruesome.
Perhaps the most notable difference in Metal Gear Rising: Revengeance is the inclusion of humor throughout, and not in the same way that past Metal Gear games could be so crazy that they were funny, but there’s actual jokes peppered throughout. It’s even clear that Platinum Games had a weird (read: awesome) obsession with Teenage Mutant Ninja Turtles. At first this seemed like nothing more than a random shot in the dark, but it soon became clear that it was more overt than anything as a child spouted “Go Ninja, Go Ninja, Go!” as Raiden ran through the sewers. This was only further confirmed as each one of the bosses uses the same style of weapons as the Turtles.
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It’s still a few months before the promised February 19th launch, but from what I’ve played so far, Metal Gear Rising: Revengeance is one of my most anticipated games of 2013.
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