Some might argue that Kairosoft games are a bit… well, similar. Fire up anything from GameDev Story to Ninja Village and you'll find an identical user interface coupled with nigh identical motifs: build some sort of workstation which produces goods, hire employees to work, converting those goods into cash. But here's the thing: familiar as it all feels, each game offers a fresh take on the simulation experience—Pocket Harvest takes the tried-and-true system and applies it to the exciting world of farming.
More of that classic Kairosoft aesthetic.
Well, maybe not exciting in the traditional sense. These games fully embrace their glacial pace, rewarding players who can plan for the long haul and have a fascination with optimization. In typical Kairosoft fashion, an advisor will teach you how to plant your first "workstation"—in this case, fields to farm. Workers live in houses, and will trek some distance to tend and harvest crops. You'll encounter your first shop early on, and it'll assign you missions: harvest so many oranges or apples in a month for a tidy sum, for example.
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