TechHive: GameStick review: Another bad Android micro-console that means well

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thumbnail GameStick review: Another bad Android micro-console that means well
Nov 13th 2013, 20:40, by Nate Ralph

The Ouya was supposed to change everything. With a low price tag and a (potentially) massive library of inexpensive Android games piped directly to your television set, the little console that could was poised to rethink how we buy games, and give smaller developers a  captive audience.

Except it didn't. It would seem the world just isn't ready for small games on the big screen—or maybe they just took issue with the ho-hum controller, lackluster user interface, and a general lack of compelling games.

Enter the GameStick. At first blush it feels like more of the same: a wildly successful Kickstarter venture, this microconsole by gaming company PlayJam pipes cheap Android games from the Internet to your television set for a mere $80—twenty bucks cheaper than an Ouya, and an order of magnitude less expensive than your average cellphone, tablet, or gaming console. It's a novel idea in a fascinating chassis, and someday—maybe GameStick 2.0—it'll be a curio worth your attention.

Today is not that day. Let's dig in and figure out why.

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