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I like to think I'd be pretty handy in the event of a zombie apocalypse: I enjoy hoarding, sitting absolutely still in dark rooms, and keeping my cool while haphazardly hammering slabs of wood to window panes. Though maybe not as cucumber-cool as State of Decay's cast of characters, who have transitioned from an idyllic rural existence to a ravaged militaristic one with little more than a few sassy quips—I suppose we're all accustomed to the whole undead thing by now.
Yes, it's yet another open-world zombie-survival game that's different from the pack and will change the way you think about a me-too genre that's bursting at the seams. But it's also so very good, one of those rare gaming gumbos that borrows bits and pieces from far-flung genres and serves up something bewilderingly great.
State of Decay offers the requisite "it's probably the government's fault" narrative: a virus causes people to die and then un-die and bite other people, spreading the infection. The story is helped along by awesome voice-acting that lends a real sense of charm and tension to the proceedings, but we're here to kill Zeds, and the game wastes no time letting us off the reins.
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