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So how do you feel about 16-bit JRPGs? Think Super Nintendo era: wandering about world maps as a colorful sprite, taking turn-based swipes at fantastical monsters, and tapping through dialogue trees on a quest to save the world. They compensated for the technological limitations of the mid-'90s with rich, sweeping narratives, and occasionally devolved into nigh endless grind-fests, trudging through repetitive battle sequences to grow strong enough to overcome increasingly tougher challenges.
The genre has always been a bit polarizing, and its popularity has waned in the face of modern action-RPGs and MMOs. But those of us who love them rest assured knowing that the Chrono Triggers and EarthBounds never die—they just get re-released, or re-imagined by plucky indie developers with a penchant for spritework and MIDI tunes. Available on the PlayStation 3 and Vita, Dragon Fantasy Book II is one such tribute: a $15 love letter to the good old days that's unapologetically old-school, yet manages to iron out many of the genre's more annoying wrinkles. But it's a game at odds with itself, skirting many of the JRPG genre's flaws but plagued by a desire to revamp time-honored (and timeworn) mechanics and inject personality and humor, often at the expense of narrative and compelling gameplay.
Learning the tropes
If you don't like JRPGs, you're gonna have a bad time. Dragon Fantasy Book II (hereafter DFB2) makes no effort to deny the source of its inspiration, from the sweeping introduction replete with narrative "cutscenes" involving maiden-munching dragons, to an epic musical score, menu-driven turn-based battles, and the requisite hunt for better loot. You'll tap through dialogue boxes to learn that the hero, Ogden, has allied with pirates on a quest to save the world—a magic crystal, betrayals, and plot twists are involved.
Much of the story is presumably laid out in the first game in the series (which I haven't played), but the game does an amicable job of getting you up to speed, tossing you into combat relatively quickly to give you a feel for the mechanics, while doling out bits of narrative along the way. DFB2 goes out of its way to avoid being taken seriously, which is at once a blessing and an annoying curse. Chock full of knowing winks to pop culture and in-jokes, you'll tackle an Earthbound-esque cast of nonsensical foes—including Land Sharks and Rock Men equipped with blue helmets—and encounter a whimsical cast of characters, including a seemingly omnipresent pirate ally who admits his only raison d'être is to push the action along.
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