TechHive: Divekick Review: Spaceballs for the fighting game community

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thumbnail Divekick Review: Spaceballs for the fighting game community
Sep 4th 2013, 22:33, by Hayden Dingman

If I learned anything from Spaceballs, it's that the best parodies are also damn fine creations in and of themselves. They're not just a string of isolated "jokes" (I'm looking at you, Epic Movie). There's a real love and craft to making something that celebrates the genre and laughs with it, not at it (again, screw you Epic Movie).

Divekick, the debut from Iron Galaxy Studios, is Spaceballs. It's Airplane. It's Shaun of the Dead. What I mean is sure, it's a parody of fighting games, but the level of detail and in-jokes contained makes it clear this is more tribute than mockery.

It's one of the best fighting games I'm likely to play in my lifetime.

One-kick wonder

Divekick is silly, no question. The game is controlled with only two buttons. One launches you into the air. The other sends you speeding back to Earth, leg extended to kick your opponent. Dive. Kick. Hitting both buttons at once allows you to execute a special move if you've built up enough meter.

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