I'm worried about tedium: if Godus is to be believed, crafting civilizations out of whole cloth involves so much clicking it's a wonder more gods haven't thrown up their hands in despair and gone off to do something else, leaving their minions to idle away on the beach wondering what it's all for. But then the game plays its next hand—a massive ruin sits on a plateau just out of reach, or confetti-esque particles tease the location of some bauble buried under the sand. And then it's off to work I go, stretching sandy beaches into land bridges and carving steppes out hillsides, expanding villages to keep my congregation growing.
God games are few and far between, so it's only fitting that Populous creator Peter Molyneux take another swing at the genre he arguably defined. It helps to think of Godus as a sort of Populous 2.0: you're tasked with helping a pair of villagers transform into a thriving, globe-spanning civilization, conquering territory and foes in your name. After a successful Kickstarter run followed up by the whimsical, kind of-an-advertisement Curiosity Cube, Godus has launched on Steam in beta form.
Godus is a relatively hands-off affair at the start: you're limited to clearing rocks and trees, earning pink bubbles of belief—the game's primary resource. With space cleared your villagers will automatically sketch out plans for a home to start a family in, from which they'll pump out belief at regular intervals. All of this worship fuels your God-powers, largely limited at the start to sculpting the land, parting the seas and expanding the habitable terrain to make room for more housing.
As you build houses and increase your nascent civilization's population, you'll increasing your sphere of influence, spreading your light throughout the monochrome world and giving you more terrain to work with. You'll also be rewarded with a collectible playing card (stored in a sort of Godly scrapbook) that'll detail your civilizations advancement and unlock new technologies and powers, like larger houses or the ability to summon villagers to a particular spot with a mesmerizing column of light.
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