Splinter Cell: Blacklist doesn't waste any time. Immediately overwhelmed by enemies, you have to find a way to take them out—or not—and make you way to the objective without running afoul of enemy patrols. It's stealth at its finest, though Blacklist pushes the barrier of just how violent and confrontational a Splinter Cell game can become before it no longer bears any resemblance to a stealth action game.
That isn't to say Blacklist punishes you for playing stealthy—quite the opposite, actually—but there's a notable shift in how Sam Fisher is portrayed in Blacklist as opposed to previous Splinter Cell games. You can still sneak through missions using nothing but your wits and non-lethal takedowns, but you are constantly placed into situations where it's impractical and nearly impossible to do anything but shoot your way out.
Get ready to go loud
Sure, you can still distract guards by whistling or using sticky cam gadgets, but the challenges you face as Fisher are often difficult to surpass with a stealthy playstyle. Despite this shift in tone, Blacklist stays true to Splinter Cell's legacy of vulnerable protagonists. Sam Fisher can't take much punishment so if you get spotted, you better move or do something quickly before the enemy raises the alarm—once you get detected, you're as good as dead.
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