You'd be forgiven if you took one look at an average level in Cloudberry Kingdom, the debut from Pwnee Studios, and deemed it impossible. It's sheer chaos. Visual nonsense. Overload. A tableau of lasers, wrecking balls, spikes, and lava so dense you can barely see the platforms leading inexorably towards the exit. Maybe you can't see the platforms, taking a leap of faith and hoping by the time you fall the whole mess parts like a deadly Red Sea and reveals a momentary spot of calm for you to land—only for you to immediately leap away.
See, Cloudberry Kingdom's levels weren't designed by humans, with all those particularly human weaknesses like "mercy" and "empathy." Every platform, every searing laser or deceitful spike strip was laid by the cold, calculating hands of a computer algorithm designed by lead developer Jordan Fisher.
It's safe to say no human could build Cloudberry Kingdom's levels by hand. They're so complex, and require such precision timing, that the computer powering the heart of the game is obvious. It's like someone built the most complex wind-up toy possible and then set it loose.
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